![]() ![]() ![]() If Out There’s writer and FTL’s creator got together a perfect gaming experience could be created on the level of the Grand Theft Auto series. However the amount of thought that went into the combat is clear and appreciated. The guy is pretty lucky to have been a part of this project. The music by some dude named Ben Prunty is bit too disco and kind of disrupts the atmosphere. Having recently played another similar space game called “Out There” I would have to say the writing is pretty bad and relatively limited and quickly becomes repetitive after a few play throughs, whereas in Out There, there are far more unique scripts. There are many strategies to upgrading your ship to survive. Each of the characters on the ships can level up in their correlating skills according to the amount of time they spend in that area, kind of like dungeon siege. Feels like Star Trek with the various races, crew members, different systems that we've all heard on the show (shields, transport, etc.) Combat and the ship are appropriately complex and very fun. Feels like Star Trek with the various races, crew members, different systems that we've all heard on the show (shields, Really good game.
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